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Individual animations for purchase

Select a animation
Prices from 12 USD to 51 USD
1_Die
12 USD
1_Headbutt
15 USD
1_Hurt
17 USD
1_Idle
18 USD
1_Jump
21 USD
1_Jump_airborne
24 USD
1_Jump_land
28 USD
1_Jump_throw grenade
22 USD
1_Punch
28 USD
1_Run
51 USD
1_throw grenad
33 USD
1_Walk
0 USD
2_Gun_Type1_Die
0 USD
2_Gun_Type1_Hurt
0 USD
2_Gun_Type1_Idle
0 USD
2_Gun_Type1_Jump
0 USD
2_Gun_Type1_Jump_airborne
0 USD
2_Gun_Type1_Jump_land
0 USD
2_Gun_Type1_Jump_shoot
0 USD
2_Gun_Type1_Run
0 USD
2_Gun_Type1_Run_shoot
0 USD
2_Gun_Type1_Shoot
0 USD
2_Gun_Type1_Walk
0 USD
2_Gun_Type1_Walk_shoot
0 USD
3_Gun_Type2_Die
0 USD
3_Gun_Type2_Hurt
0 USD
3_Gun_Type2_Idle
0 USD
3_Gun_Type2_Jump
0 USD
3_Gun_Type2_Jump_airborne
0 USD
3_Gun_Type2_Jump_land
0 USD
3_Gun_Type2_Jump_shoot
0 USD
3_Gun_Type2_Run
0 USD
3_Gun_Type2_Run_shoot
0 USD
3_Gun_Type2_Shoot
0 USD
3_Gun_Type2_Walk
0 USD
3_Gun_Type2_Walk_shoot
0 USD
4_Gun_Type3_Die
0 USD
4_Gun_Type3_Hurt
0 USD
4_Gun_Type3_Idle
0 USD
4_Gun_Type3_Jump
0 USD
4_Gun_Type3_Jump_airborne
0 USD
4_Gun_Type3_Jump_land
0 USD
4_Gun_Type3_Jump_shoot
0 USD
4_Gun_Type3_Run
0 USD
4_Gun_Type3_Run_shoot
0 USD
4_Gun_Type3_Shoot
0 USD
4_Gun_Type3_Walk
0 USD
4_Gun_Type3_Walk_shoot
0 USD
5_Knife_Die
0 USD
5_Knife_Hurt
0 USD
5_knife_Idle
0 USD
5_Knife_Jump
0 USD
5_Knife_Jump_airborne
0 USD
5_Knife_Jump_land
0 USD
5_Knife_Jump_slash
0 USD
5_Knife_Run
0 USD
5_Knife_Slash
0 USD
5_Knife_Stab
0 USD
5_Knife_Walk
0 USD
6_stick_Attack
0 USD
6_Stick_Die
0 USD
6_stick_Hurt
0 USD
6_stick_Idle
0 USD
6_stick_Jump
0 USD
6_stick_Jump_airborne
0 USD
6_stick_Jump_attack
0 USD
6_stick_Jump_land
0 USD
6_stick_Run
0 USD
6_stick_Walk
0 USD
7_Die_with_bag
0 USD
7_Headbutt_with_bag
0 USD
7_Hurt_with_bag
0 USD
7_Idle_with_bag
0 USD
7_Jump_airborne_with_bag
0 USD
7_Jump_land_with_bag
0 USD
7_Jump_with_bag
0 USD
7_Punch_with_bag
0 USD
7_Run_with _bag
0 USD
7_Walk_with_bag
0 USD

Buy the product in full

23 USD
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Additional information

  • Serial number: ASTK0006
  • Spine version:

Formats / Platform

  • Spine

Technical features

  • Animated

Featuring two digital humans generated from the MetaHuman Creator, this example showcases high-fidelity characters that come fully rigged, ready for animation and motion capture. The project is a cinematic sequence with each character speaking to camera, and can be run on a variety of hardware platforms.

The updated version for UE5 showcases the latest MetaHuman features and includes a brand-new level to help you learn ragdoll setup and how to use animation states, AI, and Control Rig with MetaHumans.

The sample project requires 4.26.1 or later to run as expected, and the latest feature updates require 5.0.2 or later.