Adventurer

A hooded platformer adventurer with movement, climbing, ledge traversal, crouching, sword and shooting animations. The source also contains front and back skins for the corresponding views. The canonical Runtime export contains Spine 4.3.23 JSON, an atlas and every referenced texture in Straight alpha + Bleed format. Library also offers a separate Premultiplied alpha (PMA) download for the same purchased animations and saved events. Editable Source includes the .spine project, 28 source PNG images and complete Runtime access in Library.

Features

42 named animations; 3 skins; Spine 4.3.23; Straight alpha + Bleed; editable rig and 28 source PNG images in Source edition; preview for each animation.

Build your Runtime

Choose individual animations

Build your Runtime collection from individual animations or a curated set.

OwnershipOwnership applies after sign-in Your cart will confirm owned animations and eligible upgrade credit on the server.
Other animations, 42 animations
attack_shot - animation preview
attack_sword - animation preview
back_climb - animation preview
back_climb_left - animation preview
back_climb_right - animation preview
back_idle - animation preview
balance - animation preview
climb_angle2 - animation preview
climb_down - animation preview
climb_idle - animation preview
climb_on_ledge - animation preview
climb_rush - animation preview
climb_up - animation preview
crouch_idle - animation preview
crouch_in - animation preview
crouch_out - animation preview
crouch_walk - animation preview
fall - animation preview
fall_fin - animation preview
fell_down - animation preview
fell_up - animation preview
hang_on_ledge - animation preview
idle - animation preview
idle_ice - animation preview
idle_mud - animation preview
jump_fin - animation preview
jump_fly - animation preview
jump_start - animation preview
look_up_idle - animation preview
look_up_start - animation preview
pull_up_evade_finish - animation preview
pull_up_evade_idle - animation preview
pull_up_evade_start - animation preview
pull_up_idle - animation preview
pull_up_move - animation preview
pull_up_start - animation preview
run - animation preview
slide_down - animation preview
slide_ice - animation preview
walk - animation preview
walk_ice - animation preview
walk_mud - animation preview

Version 1.0.0 (current)

Released:

Initial release.

Spine

DetailValue
Exported with Spine Editor 4.3.23
Tested Spine runtime version 4.3
Spine runtime C# (spine-csharp)
Editable Spine project (.spine) Included in Editable Source; not in Runtime

Included file formats

Not specified

Installation

  1. Download your Adventurer purchase from Library and extract the archive. For Runtime, choose Straight alpha + Bleed or Premultiplied alpha (PMA) to match your engine or shader settings.
  2. Runtime: use a matching Spine 4.3 runtime integration. Keep the JSON, atlas and every referenced texture together, preserving filenames and relative paths.
  3. Load the skeleton and atlas, then select an owned animation by its exact name, for example run.
  4. Editable Source: open the included .spine file in Spine Professional 4.3.23 with its complete images folder beside it. The complete Runtime collection is also available separately in Library.

Documentation

Missing Runtime textures? Import every texture referenced by the atlas without changing its filename or relative location.

Missing source images? Keep the entire images folder beside the .spine project.

JSON loading error? Match the runtime to the export's 4.3 version line.

Animation not found? Check its exact name and that it is included in your purchase.

Choose matching texture and material settings: Straight alpha + Bleed for the straight download, or premultiplied alpha for the PMA download. PMA is a separately generated archive; the original package, purchased animation set and saved events stay unchanged. Do not premultiply the PMA textures a second time.

Official setup guide: https://esotericsoftware.com/spine-loading-skeleton-data

Use the back skin for back_ animations and the front skin for the front-view actions.

Version compatibility guide: https://esotericsoftware.com/spine-versioning

Alpha workflow guide: https://esotericsoftware.com/spine-texture-packer

Validation covers the exported data with spine-csharp 4.3. Engine-specific integration and rendering settings must be checked in your target engine; this is not a claim that a Unity, Unreal or Godot project is included or tested.

Limitations

Runtime purchases contain exported animation data, not the editable project. Editable Source includes the .spine project and source PNG artwork, plus complete Runtime access. PSD, engine projects, gameplay code and Spine editor/runtime software are not included. Editing requires an appropriate Spine Professional license; runtime use is subject to Esoteric Software licensing terms.

Official Spine Runtimes license: https://esotericsoftware.com/spine-runtimes-license

Contact

Support from Interappa Limited: Contact support

Use the subject Adventurer - Support. Include your order number, product version, engine and Spine runtime versions, animation name, error message and steps to reproduce the issue. A screenshot or short video can help.

Contact support

Seller Details

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