Countdown

A Spine-animated countdown sequence for round starts, challenges or interface transitions. Play the sequence from your own timing system; this package contains the animation, not a timer script. The canonical Runtime export contains Spine 4.3.23 JSON, an atlas and every referenced texture in Straight alpha + Bleed format. Library also offers a separate Premultiplied alpha (PMA) download for the same purchased animations and saved events. Editable Source includes the .spine project, 6 source PNG images and complete Runtime access in Library.

Features

1 named animation; 1 skin; Spine 4.3.23; Straight alpha + Bleed; editable rig and 6 source PNG images in Source edition; preview for each animation.

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OwnershipOwnership applies after sign-in Your cart will confirm owned animations and eligible upgrade credit on the server.
Other animations, 1 animation
countdown - animation preview

Version 1.0.0 (current)

Released:

Initial release.

Spine

DetailValue
Exported with Spine Editor 4.3.23
Tested Spine runtime version 4.3
Spine runtime C# (spine-csharp)
Editable Spine project (.spine) Included in Editable Source; not in Runtime

Included file formats

Not specified

Installation

  1. Download your Countdown purchase from Library and extract the archive. For Runtime, choose Straight alpha + Bleed or Premultiplied alpha (PMA) to match your engine or shader settings.
  2. Runtime: use a matching Spine 4.3 runtime integration. Keep the JSON, atlas and every referenced texture together, preserving filenames and relative paths.
  3. Load the skeleton and atlas, then select an owned animation by its exact name, for example countdown.
  4. Editable Source: open the included .spine file in Spine Professional 4.3.23 with its complete images folder beside it. The complete Runtime collection is also available separately in Library.

Documentation

Missing Runtime textures? Import every texture referenced by the atlas without changing its filename or relative location.

Missing source images? Keep the entire images folder beside the .spine project.

JSON loading error? Match the runtime to the export's 4.3 version line.

Animation not found? Check its exact name and that it is included in your purchase.

Choose matching texture and material settings: Straight alpha + Bleed for the straight download, or premultiplied alpha for the PMA download. PMA is a separately generated archive; the original package, purchased animation set and saved events stay unchanged. Do not premultiply the PMA textures a second time.

Official setup guide: https://esotericsoftware.com/spine-loading-skeleton-data

Version compatibility guide: https://esotericsoftware.com/spine-versioning

Alpha workflow guide: https://esotericsoftware.com/spine-texture-packer

Validation covers the exported data with spine-csharp 4.3. Engine-specific integration and rendering settings must be checked in your target engine; this is not a claim that a Unity, Unreal or Godot project is included or tested.

Limitations

Runtime purchases contain exported animation data, not the editable project. Editable Source includes the .spine project and source PNG artwork, plus complete Runtime access. PSD, engine projects, gameplay code and Spine editor/runtime software are not included. Editing requires an appropriate Spine Professional license; runtime use is subject to Esoteric Software licensing terms.

Official Spine Runtimes license: https://esotericsoftware.com/spine-runtimes-license

Contact

Support from Interappa Limited: Contact support

Use the subject Countdown - Support. Include your order number, product version, engine and Spine runtime versions, animation name, error message and steps to reproduce the issue. A screenshot or short video can help.

Contact support

Seller Details

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